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/// If you don't mind possible overlaps
#declare Name =
sphere
{ 0, 1
pigment { rgb < 1.0, 0.0, 0.0 > }
}
#declare R1 = seed(123);
#declare Radius = 25;
#declare Step = 0.05;
#declare I = 0;
#while (I < 1)
#declare Placement = rand(R1)*Radius;
object { Name translate < sin(I*(2*pi))*Placement, 0.0,
cos(I*(2*pi))*Placement > }
#declare I = I +Step;
#end
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